heartlessmushroom: (Default)
 Ok, enough sidetracking for tonight. I'm gonna list a bunch of antagonists (rough sketch for now becuase it's hella late):

Adrian Doyle:  CEO of the transplanetary  and transnational Plordicon, a vast monopoly corporate empire which had it's humble origins as an e-sports company, founded by his father, Harvey Doyle, eventually branching out and assimilating hundreds of umbrella companies under its wing. Adrian, despite being charismatic, having a good sense of humor, being  a genuinely competent boss and fair to his employees, is unscrupulous and largely uncaring about any third party that might get the wrong end of the stick in order to make a profit.  Weilding great political and economic power, he resorts to exhortion, bribes, and using Earth's space marine forces (orsometimes mercenaries for shadier deals) and obnoxious marketing to keep any competition down and the profits flowing. Going as far as evicting  hundreds at Sagan, the city he unofficially (yet practically) controlls, in order to create more space for tourists.

Behind the curtians, or rather behind the other curtans behind Plordicon's friendly exterior,  Adrian is said to be in cahoots with the leader of human sepratists (whose existence in itself is vague and withough much evidence)

The parasite mask (name not yet chosen):  Buried somewhere far away from civilization, by the bordering rims of The Wild Abyss, a relic of the galaxy's ancient and tumoultous past lies in hopes for organic life to find it. Not a mask but a prison hoiiding the last of an ancient and wicked race of parasites. who once terrified  the civilizations of old...If it's words are to be believed. Not much is know of "the mask"  as it is known once it has devoured the brains and taken control of a new host, but it is clearly megalomaniac, powerful and with an annoying god complex. Seeks to seek out and awaken his kin and take control of what was once his empire.

Saguraro Joe:  Leader of the "Death Saguaros" an infamous space pirate  clan setting up base in the abandoned Terran colony of Cathedral, itself host of an abandoned nuclear  station. Saugaro Joe might be cocky, greedy, ruthless and brash as expected of most pirates, but saguaro joe has desires of rising above the rest, for he seeks far and wide for lost technology. Not the technology of the fabled Tall ones or Nommo as people like Olivia do: The secret of nuclear weapons,  forgottten, perhaps intentionally so, by humans of generations past.
With this power, he plans to hold ransom any and all planet he comes across, no matter how powerful. His ambition however lacks vision.

Olivia Parker:  

The Fomalhaut anomaly : [DATA EXPUNGED] Ph'nglui mglw'nafh Cthugha Fomalhautn'gha-ghaa naf'l thagn! Iä! Cthugha!

heartlessmushroom: (Default)
 So, given that warp-jump techonology is prevalent in the setting of Itzamna's gate , I thought of an interesting implication on what it might convey in the nature of communication.

First one which was already pretty prebvvalent in my mind for some time now is that  if this kind of ships can jump across space without its passengers'  perception of time being altered in relation to observers, then  light-speed communication such as  radio or the wi-fi become obsolete across great distances. For example,  if Zenjiro leaves Monesia to go get some rare ingredients on a planet  20 light years away  and tells Coatzin that he/she will be back in 1 week, to her,  he will still be back after 1 week if he keeps his/her promise and providing that nothing goes awry..

 However, if Coatzin decided to point a super-powerful telescope, capable to observe objects hundred of light years away  with ridiculous  detail towards where Zenjiro  went, nothing would show up, the image she'd see would be of the planet 20 years ago. Perhaps she'd see the building site of the planet's colony which construction started 20 years ago, but no sign of Zenjiro  reaching his destination.  Sending a radio message would also be fruitless also , as the message woudl reach the planet 20 years after the signal was sent. So, if Coatzin wanted to say hi and see if everythign was arlight, she'd have to send a "letter".

Why a letter? If warp-jump ships are capable of circumventing the temporal displacements caused by time dilation, then in theory, a letter would arrive sooner and therefore be a more reliable method of communication. If the mailman is successful in his/her mission, then he/she'd be returning pretty soon, with a letter from Zenjiro saying "Chill, I'll be alright girl ;)" Can be a literal letter or a digital message carried around in a storage device, point being, the message is physical in nature and not transimtted by waves travelling at light-speed.

Second thought would be  the following: Zenjiro is succesful in his mission, has aquired plenty of exotic spices, has outrun danger here and there  and plans  to return home after the week has passed, as promised. He notices he has  1 day free before that, and  after talking to a very knowledgable Khtoan at the colony's watering hole, he decides to perform an experiment. He convinces a bored mercenary to draw a gentleman sausage on the face of a barren moon at a time in which the nearby star is shining proudly on  it. Zenjiro records the time at which the drawing started to be made and gets back on his ship to tell the pilot to jump exactly  1 light day away from the planet. Zenjiro and his small crew spend the rest of the day there, telling stories and eating the rations they brought with them (that small ship has no kitchen :c )

The next day , Zenjiro invites the rest of the crew to gaze upon the telescope , exactly like the one Coatzin has back at Monesia, which is pointing back at that barren moon. Before their eyes, a glorious dick drawn with a laser comes into being. Zenjiro and the human crew laugh, the alien crew look in confusion and bewilderment, but are nonetheless impressed at the outcome of the experiment.
The light of their past actions are just catching up with their position given the nature of the jump-warp ships, a literal way to relieve past events thanks to the laws of the universe. The events witnessed are no longer going on, Zenjiro is alredy somewhere else, but light's speed makes it so as if he wasnt.

The third and final thoguht is the following: Zenjiro wishes now to return home, the  week has finished passing and Coatzin must be very eager to see him again, so the navigators prepare to jump back to Monesia. Let's say Monesia's parent star, Arktos is quite  bright. You might think that they coudl just find Arktos' position relative to theirs and then travel in a straight line, right? But what they are seeing is Arktos as it was 20 years ago! If Zenjiro pointed the telescope to Arktos and then to Monesia, he would't even  see The Misery docked there. To travel back to Arktos, would would have to determine where the star would be 20 years later taking in accout things like Arktos's apparent position, neighbouring stars, Arkto's orbital period around the Galaxy, the starting point's  position in the galaxy, etc. This is what leads me to think that workign as anavigator requires studie, A LOT of studies. There could be college masteries entirely dedicated to that for all I care, one small miscalulation and you might end up somewhere completley different.

It is almost counterintuitive  how light wuld work i n this circumstances if you think about it, but hey, it seems to be this way.
heartlessmushroom: (pic#7409544)
"What are you talking about? Don't you trust somebody without a third dimension?"

Perhaps I should add more about Miró than just rough sketches and a cryptic title.
Miró is a powerful bideimensional being who, as his name implies, owes his design to inspiration from Joan Mirós abstract pieces (notice the primary colors)

Although I came up with this character before Prismo from Adventure time appeared, both are similar upon retrospective: godlike bidimensional beings with a relatively casual access to the multiverse...only thing is that Miró is an asshole.

Also, while Prismo projects himself (or a mere projection of his true form perhaps?) over a tridimensional surface, Miró can move freely over tridimensional space albeit his appereance is the same to everyone in the universe regardles on wether they are above, below or "behind" him.

Remember those early 3d games like those for the Nintendo 64? Remember how a lot of items are like cardboard props that seem to spin to be facing you regardless on how little sense it'd make forma perspective standpoint? *Zefrank voice* Well that's how Miró do.

Now, what makes him so dangerous now? Well besides being virtually invulnerable to any sort of harm in a third-dimensional world given his bidimensional nature, he grants wishes...that completley destroys a part of the universe via entropy every time he grants one. The amounf of universe he destroys depends on how powerful the wish is.

He goes on about this choosing his targets carefully, granting them their greatest desires (which eventually become their undoing) until the Universe he is in is practically devoid of any energy and it's fabric rips apart. After that, he moves towards another Universe to anihilate.

He finds the thought of this quite amusing, seeing what he considers "petty and demanding mortals" effectivley brinigng upon the end of their world by their desires. One might think why hasnt he destroyed every universe yet? One could say strong will, preferece to earning your prize over getting it without any effort and general genre savvyness are good ways for keeping this malevolent fae in check.

the amounf of wishes Miró requiers to fully destroy a universe varies, but is often way more than all the wishes from the people on Earth. While this might be a reassuring thought it's not rare that Miró gets lucky by granting an extremely powerful wish that brings the universe to the brink, such as granting immortality or allowing time travel.

When he isn't granting wishes, he is often causing a ruckus within the multiverse, decieving and diplacing people one universe to place them another and watching them try to deal with a world that wasn't made for them. Zenjiro's very few apperances in RPs set in another piece of fiction have been product of Mirós mischief.

Sometimes his meddling causes various universes to merge into places like the M.U.G.E.N. universe; he seems to do this and all before simply because the fun of it and perhaps one of the reason he doesn't decide to anhihilate the multiverse altogether.

All is not blight as Miró fears nothing but one object in particular, the only thing capable of bending space in a way that there's literally no escape: A black hole. If he were to fall beyond the event horizon of a black hole, his bidimensional surface would become stuck inside it's twisted space, his shape eternaly contorting and twisting for all eternity.

The trick is how to make him fall into one in the first place...
heartlessmushroom: (Default)

One of these two is evil. Try guessing.


heartlessmushroom: (Default)

January 2016

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